Space Needle VR Halo Walk


Always cool to see the new ways that people and businesses are using virtual reality. At the Space Needle in Seattle, they will soon offer a virtual walk around the outside of the upper platform of the Space Needle. Not for those who have a fear of heights.

But then again, will a fear of heights in the non-virtual world mean an equal fear of heights in the virtual world? To be seen . . .


Adding a nose to VR reduces “simulator sickness”

virtual roller coaster gif

A study done at Purdue University’s Department of Computer Graphics Technology found that placing a nose in the lower center of a virtual reality headset’s screen can reduce the effects of simulator sickness by 13.5 percent.

Feeling a bit nauseous when experiencing virtual reality is a long-standing problem without a clear solution. This feeling is most likely caused by a conflict between what your eyes see and the motion your body feels. When your eyes see that you are moving a particular way but your body doesn’t feel the same thing, your body can get a bit annoyed – causing you to feel a bit odd as a result. Since the “seeing” is more and more realistic with virtual reality, this feeling is more common with virtual reality as opposed to a realistic video game played on a t.v.

Now if they can just get the nose shading just right . . .



Virtually Bike Around the World

widerun bike

Widerun offers an in home bicycle exercise stand that ties in with a VR headset giving the rider an immersive virtual bicycling experience. They also have a marketplace where you can access additional locations to virtually train in.

Virtual Reality University Tours

SonyBrook_VirtualReality campus tour

Campus tours using Virtual Reality. A clear application for virtual reality. Cool concept. I would have used this when I was applying to various universities. This particular example is from Stony Brook University in New York. Prospective students can use a headset to navigate a photo tour of the campus.

Oculus Rift Music Album


Interesting to consider releasing an album via the Oculus Rift. Could be some cool stuff there.

“Can you see releasing an album for Oculus Rift? Maybe people could play along on virtual instruments.

Yes and no. Andrew and I have had some conversations. When I did the app album, it was all based on touch screens and the fact that I knew I could [create a virtual] music school, a dream since my childhood. I only did that album because I felt like I had content that made sense, that could relate to the technology. It can’t just be working with the gadget for the sake of the gadget. But also it’s about budgets. You can do apps cheaply. Apps was kind of punk, actually. It was like starting a punk band again. Filming for Oculus Rift is not.”

Bjork on Keeping “Vulnicura” off Spotify: “It’s about respect, you know?” by Rob Brunner